Game Artist - Paper.io 2
- Salary not listed
- Posted 2 months ago · via Ashby
Hiring in some regions only
Create high-quality 3D/2D assets for Paper.io 2 in Unity
Support the Art Director in executing the game's vision by creating 3D/2D assets, setting up and animating UI scenes, and producing VFX using Unity's particle system. Iterate quickly based on team feedback and live user data to improve player engagement. Work within a small Live Studio team focused on maintaining high standards for enduring hybrid games.
Why This Role?
Join a small team taking ownership from ideas to testing on a globally renowned game with over seven billion downloads.
Key Responsibilities
- Create high-quality 3D and 2D assets including characters, props, and environment art
- Set up, integrate, and animate UI scenes in Unity
- Create VFX using Unity's particle system
- Iterate on assets based on team feedback and live user data
- Propose creative ideas to boost player engagement and improve user experience
- Support the Art Director in ideation and execution of the game’s vision
Requirements
- Strong Unity skills with ability to implement and optimize directly in the engine
- Excellent 3D and 2D design skills with eye for visual hierarchy and composition
- Capable of working with Maya for animation and rigging
- Proficient in Blender for 3D modelling
- Ability to create VFX using Unity's particle system
- Experience with A/B testing or LiveOps features
Required Skills
Indonesia Context
- Working Hours Overlap:
- Partial overlap with Jakarta hours
View Original Description from Ashby Job BoardsShow more
Original description from Ashby Job Boards
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This remote role is located within a two-hour time difference of CET. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US. With Paper.io http://Paper.io 2, we’re building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. ROLE - Support the Art Director in the ideation and execution of the game’s vision. - Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices. - Setup, integrate, and animate UI scenes in Unity. - Create VFX's using particle system in Unity. - Iterate quickly based on team feedback and live user data. - Propose creative ideas to boost player engagement and improve the user experience. PROFILE - Strong Unity skills, with the ability to implement and optimise directly in engine. - Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability. - Capable of working with Maya for animation and rigging, and Blender for 3D modelling. - Ability to create VFXs using Unity's particle system - Experience with A/B testing or working with LiveOps features. - A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. - Experience collaborating with cross-functional remote teams. - Fluent in English. BENEFITS - Best-in-class compensation - Other benefits according to the country you reside
Salary Context
Similar Design roles on LokerDollar pay around $81.3k/yr (range $1.8k–364k/yr, n=144 active listings).
Hiring at Voodoo.com
Voodoo.com has 4 other active roles on LokerDollar and has been hiring here since Jun 9, 2026 — across Design, Engineering, Legal & Compliance, Data & Analytics.
View all Voodoo.com openings →Market context
- ESTIMATEEstimated pay is 66% above the role median of $81,250/year (n=144 pay-disclosing listings).
- VERIFIEDVoodoo.com: 55 postings in the last 3 months, 57 all-time on LokerDollar.
- VERIFIEDCompany first seen Jun 9, 2026.
- VERIFIEDThis listing first seen Sep 7, 2026.
- VERIFIEDLast verified live Oct 27, 2026.
Not quite right? Similar roles hiring now
See all 5 similar →Employer hires only in specific regions — check eligibility first
Frequently asked questions
- Is Game Artist - Paper.io 2 at Voodoo.com a remote job?
- Yes, Game Artist - Paper.io 2 at Voodoo.com is remote, but the employer hires only in certain regions. Check the listing for location requirements before applying.
- What type of employment is Game Artist - Paper.io 2 at Voodoo.com?
- This is a full time position.
- How do I apply?
- Click the "Apply" button on this page to go to the official application at Voodoo.com.
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This employer appears to hire only in certain regions.