Unity Technical Artist, Event Pipeline
- Salary not listed
- Posted last month · via Lever
Develop efficient event pipelines in Unity
Support VRChat's live ops events and content pipeline as a Unity Technical Artist, ensuring high-quality 3D immersive events are shipped smoothly across platforms. You'll partner with artists, designers, and engineers to move creative work from done to shipped without surprises.
Why This Role?
Build the future of immersive user-generated worlds
Key Responsibilities
- Write scripts and tools to improve publishing efficiency
- Collaborate with artists, designers, and engineers to ship events and content
- Work hands-on in Unity to support live ops events
Requirements
- Unity expertise
- Scripting and tool development skills
- Collaboration and communication skills
Required Skills
Indonesia Context
- Working Hours Overlap:
- Flexible — work your own hours
View Original Description from Lever PostingsShow more
Original description from Lever Postings
Help us ship new 3D immersive events and content to the VRChat community, reliably, efficiently, and with a high quality bar. Join the VRChat team! We’re building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves. We’re looking for a Unity Technical Artist to support VRChat’s live ops events and content pipeline. This role sits at the intersection of art and engineering: you’ll be hands-on in Unity, you’ll write scripts/tools to make publishing more efficient, and you’ll help our events and content ship smoothly across platforms. You’ll partner closely with artists, designers, and engineers, so creative work moves from “done” to “shipped” without surprises.
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