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UI/UX Artist & Designer

  • Salary not listed
  • Remote-friendly · fits your timezone
  • Posted 3 weeks ago · via Himalayas
Summary shown in Indonesian — English version coming soon.

Full Description

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup. Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development. As the primary choice for clients aspiring to elevate their multiplayer titles, we enable scalability, maximise player density, and craft immersive gameplay experiences. Embedded seamlessly within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio, we value clear, continuous, and transparent communication as highly as technical expertise. We are seeking a UI/UX artist to join our Unreal Engine 5 game project. The role requires both artistic, design skills and technical implementation knowledge, with a strong emphasis on building accessible, player-friendly interfaces for Nintendo Switch. This is for a fixed term contract, however due to the nature of our business there is a likely chance this may be extended or turned into a permanent role longer term. Requirements Responsibilities: Design and implement intuitive UI layouts, menus, and HUD elements in Unreal Engine 5. Create UX flows that prioritise clarity, usability, and accessibility for a wide range of players. Follow the given art direction and expend upon its visual identity of the game’s interface, including iconography, typography, and graphic elements. Collaborate with game designers, artists, and engineers to ensure UI/UX integrates seamlessly with gameplay systems. Develop accessibility features such as scalable text, colorblind-safe palettes, control remapping, and audio/visual cues. Produce wireframes, prototypes, and style guides for consistent design and art direction. Optimise UI for performance across platforms without sacrificing clarity or accessibility. Stay current on accessibility standards, best practices, and evolving player needs. Requirements: Proven experience designing UI/UX for games, ideally in Unreal Engine 5. Experience level suited for intermediate to senior roles. Strong portfolio showcasing interface design, visual polish, and player-centric workflows. Knowledge of Accessibility Guidelines (WCAG and Nintendo accessibility standards for Switch). Ability to translate complex gameplay systems into clear, usable interfaces. Strong graphic design fundamentals: composition, typography, hierarchy, spacing. Can deliver polished, game-ready elements showcasing strong illustrative instincts (Icon sets, etc.) Proficiency in design tools (e.g., Figma, Photoshop, Illustrator) and Unreal UMG/Slate. Strong collaboration and communication skills across disciplines, time zones, and cultures in a small, fast-paced team. Nice to Have: Experience with motion design or animation for UI transitions. Familiarity with localisation and supporting multiple languages. Knowledge of player research, usability testing, and iterative design. Benefits: A competitive salary. A clear career progression path with opportunities for growth and recognition. Fully remote position, offering the flexibility to work from anywhere. Access to mentorship and guidance from experienced professionals in the gaming industry. Be part of a passionate and dynamic team working on exciting, boundary-pushing projects. Let’s build worlds that inspire and immerse players in the magic of a timeless era. Apply now and become part of one of the best game studios in the world! Originally posted on Himalayas

Why This Role?

Kesempatan untuk bekerja pada proyek game besar dengan studio yang terkenal di seluruh dunia.

Key Responsibilities

  • Mengembangkan tata letak UI, menu, dan elemen HUD yang intuitif di Unreal Engine 5
  • Membuat alur UX yang memprioritaskan keterjelasan, kenyamanan, dan aksesibilitas untuk berbagai pemain
  • Mengikuti arahan seni yang diberikan dan mengembangkan identitas visual antarmuka permainan
  • Bekerja sama dengan game designer, artist, dan engineer untuk memastikan integrasi UI/UX dengan sistem permainan
  • Membuat fitur aksesibilitas seperti teks yang dapat disesuaikan, palet warna yang aman untuk penyandang disabilitas, pengaturan ulang kontro

Requirements

  • Pengalaman dalam merancang UI/UX untuk game, idealnya di Unreal Engine 5
  • Portofolio yang kuat menampilkan desain antarmuka, polish visual, dan alur kerja yang berfokus pada pemain
  • Pengetahuan tentang Pedoman Aksesibilitas (WCAG dan standar aksesibilitas Nintendo untuk Switch)
  • Kemampuan untuk menerjemahkan sistem permainan yang kompleks menjadi antarmuka yang jelas dan mudah digunakan

Required Skills

unreal-engineui-uxgame-designaccessibilitynintendo-switch

Indonesia Context

Working Hours Overlap:
Flexible — work your own hours
See remote (USD) vs local pay →
View Original Description from HimalayasShow more

Original description from Himalayas

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup. Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development. As the primary choice for clients aspiring to elevate their multiplayer titles, we enable scalability, maximise player density, and craft immersive gameplay experiences. Embedded seamlessly within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio, we value clear, continuous, and transparent communication as highly as technical expertise. We are seeking a UI/UX artist to join our Unreal Engine 5 game project. The role requires both artistic, design skills and technical implementation knowledge, with a strong emphasis on building accessible, player-friendly interfaces for Nintendo Switch. This is for a fixed term contract, however due to the nature of our business there is a likely chance this may be extended or turned into a permanent role longer term. Requirements Responsibilities: Design and implement intuitive UI layouts, menus, and HUD elements in Unreal Engine 5. Create UX flows that prioritise clarity, usability, and accessibility for a wide range of players. Follow the given art direction and expend upon its visual identity of the game’s interface, including iconography, typography, and graphic elements. Collaborate with game designers, artists, and engineers to ensure UI/UX integrates seamlessly with gameplay systems. Develop accessibility features such as scalable text, colorblind-safe palettes, control remapping, and audio/visual cues. Produce wireframes, prototypes, and style guides for consistent design and art direction. Optimise UI for performance across platforms without sacrificing clarity or accessibility. Stay current on accessibility standards, best practices, and evolving player needs. Requirements: Proven experience designing UI/UX for games, ideally in Unreal Engine 5. Experience level suited for intermediate to senior roles. Strong portfolio showcasing interface design, visual polish, and player-centric workflows. Knowledge of Accessibility Guidelines (WCAG and Nintendo accessibility standards for Switch). Ability to translate complex gameplay systems into clear, usable interfaces. Strong graphic design fundamentals: composition, typography, hierarchy, spacing. Can deliver polished, game-ready elements showcasing strong illustrative instincts (Icon sets, etc.) Proficiency in design tools (e.g., Figma, Photoshop, Illustrator) and Unreal UMG/Slate. Strong collaboration and communication skills across disciplines, time zones, and cultures in a small, fast-paced team. Nice to Have: Experience with motion design or animation for UI transitions. Familiarity with localisation and supporting multiple languages. Knowledge of player research, usability testing, and iterative design. Benefits: A competitive salary. A clear career progression path with opportunities for growth and recognition. Fully remote position, offering the flexibility to work from anywhere. Access to mentorship and guidance from experienced professionals in the gaming industry. Be part of a passionate and dynamic team working on exciting, boundary-pushing projects. Let’s build worlds that inspire and immerse players in the magic of a timeless era. Apply now and become part of one of the best game studios in the world! Originally posted on Himalayas

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Remote-friendly · fits your timezone
Source
Salary
Job Type
full time
Location
Remote · United Kingdom
Category
Seniority
mid
PostedNew & verified
Oct 2, 2026

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