Software Engineer
- Salary not listed
- Posted last week · via email
Build real-time multimodal AI agent platform
Develop and harden a real-time multimodal AI agent platform, handling streaming STT to LLM/tools to TTS, WebRTC, asyncio, and long-lived state. Focus on reliability, failure handling, and latency-sensitive execution. Work with C/C++, Rust, Python, Linux, RTOS, TCP/IP, eBPF/XDP, WebRTC, UWB/BLE, embedded/IoT devices, PostgreSQL, Docker, and AI/LLM systems.
Key Responsibilities
- Lead architecture and production hardening of a real-time multimodal AI agent platform
- Build real-time networking software for aerial systems using Rust, Linux, eBPF/XDP, and IEEE 802.1 TSN concepts
- Develop C/C++ bare-metal and RTOS firmware for access-control/security and embedded/IoT devices
Requirements
- C/C++
- Rust
- Python
- Linux
- RTOS
- TCP/IP
Required Skills
Indonesia Context
- Working Hours Overlap:
- Flexible — work your own hours
View Original Description from HN Who is HiringShow more
Original description from HN Who is Hiring
Location: Istanbul, Türkiye Remote: Yes Willing to relocate: Yes Technologies: C/C++, Rust, Python, Linux, RTOS, TCP/IP, eBPF/XDP, WebRTC, UWB/BLE, embedded/IoT & mesh-connected devices, PostgreSQL, Docker, AI/LLM systems Résumé / Portfolio: https://msakg.com GitHub: https://github.com/imsakg LinkedIn: https://linkedin.com/in/msakg Email: contact@msakg.com Lead AI Agent Software Engineer focused on real-time, performance-critical systems across AI, networking, embedded devices, and production infrastructure. My background sits at the intersection of software and the physical world: • Currently leading architecture and production hardening of a real-time multimodal AI agent platform — streaming STT → LLM/tools → TTS, WebRTC, asyncio, long-lived state/memory, retrieval, observability, failure handling, cancellation, backpressure, and latency-sensitive execution. • Previously built real-time networking software for aerial systems using Rust, Linux, eBPF/XDP and IEEE 802.1 TSN concepts, including reliability mechanisms where deterministic behavior and low fast-path overhead matter. • Earlier developed C/C++ bare-metal and RTOS firmware for access-control/security and embedded/IoT devices — TCP/IP, UART/I2C/SPI, RS232/RS485, Modbus, secure device communication, UWB/BLE localization, sensors, relays and constrained hardware. I’m most interested in difficult engineering problems where timing, reliability, networking, hardware constraints, and user-facing behavior meet: mission/performance-critical software, real-time systems, embedded/IoT, access control, UWB, distributed device systems, AI infrastructure, backend/platform engineering, and systems software. I enjoy owning systems end-to-end — architecture, implementation, debugging, benchmarking, deployment, production incidents, and the less glamorous failure modes that only appear in real environments. I’m looking for a strong engineering team tackling genuinely hard technical problems. Open to Lead/Senior Software, Systems, Embedded, Platform, Backend, Real-Time AI, or similarly hands-on engineering roles. If you're building something where milliseconds, reliability, hardware, networks, or production correctness actually matter, I'd be very happy to talk.
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