Game Engineer (remote, contract-to-hire, Latin America)
- Salary not listed
- Posted 4 days ago · via Himalayas
Hiring in some regions only
Build Threadbare, an open-source game using Godot
Build and maintain Threadbare, an open-source narrative adventure game using Godot. Work closely with the creative team and contributor community. Guide learners in building the game alongside you.
Why This Role?
Direct founder access, real impact from day one
Key Responsibilities
- Develop and ship features for Threadbare using Godot
- Fix issues and ensure the game remains stable and performant
- Collaborate with the creative director, producer, and contributor community
- Guide learners in building the game as part of learning programs
Requirements
- Professional or fluent in English
- Spanish preferred
- Experience with Godot engine
- Experience with game development
Required Skills
Indonesia Context
- Working Hours Overlap:
- Flexible — work your own hours
View Original Description from HimalayasShow more
Original description from Himalayas
Game Engineer (remote, contract-to-hire, Latin America) Location: Latin America preferred (remote) Reports to: Director of Technical Production Engagement type: Full-time contract (40 hours/week), 5–6 months, with the intent to convert to a long-term role Language requirement: Professional or fluent in English; Spanish preferred About Endless AccessOur vision is simple: the whole world, empowered. Game Engineer (remote, contract-to-hire, Latin America) Location: Latin America preferred (remote) Reports to: Director of Technical Production Engagement type: Full-time contract (40 hours/week), 5–6 months, with the intent to convert to a long-term role Language requirement: Professional or fluent in English; Spanish preferred About Endless Access Our vision is simple: the whole world, empowered. Endless Access works to close the global digital divide by helping young people in underserved communities become creators of technology, not only consumers of it. Our learning programs teach a new generation to design and build their own games and digital projects using free, open-source tools, delivered through mentors, instructors, and partners around the world. These learning programs center around our flagship game, Threadbare. Students develop their skills and ambitions as they transition from playing the game to helping build it. Threadbare is developed in the open, by our Games team and a growing community of contributors. As our programs reach more learners in more regions, we are growing the team that keeps the game stable, fun, and welcoming to the people learning to build it. About the Role Endless Access is seeking a mid-level Game Engineer, based in Latin America, to join our Games team and help build Threadbare, an open-source, community-built narrative adventure game made with the Godot engine. This is a hands-on engineering role. You will ship features, fix issues, and help keep the game stable, performant, and fun to play. You will work closely with our senior game engineer as well as our creative director, producer, and contributor community. Most of your time will go to game development on the Threadbare roadmap. A smaller part of the role connects you with our learning programs, where you will guide learners who are building the game alongside us. This is a 5–6 month contract, and we are hiring with the clear intent of finding someone we would want on the team long term. If you enjoy working in an existing codebase, care about how changes feel to players, and like helping newer developers grow, this role is for you. Key Responsibilities Game Development (60%) Build and ship gameplay features, UI, and systems, from design spec to release. Fix bugs and improve performance, stability, and load times. Work with design and art to turn ideas into playable builds, and give feedback on feasibility and scope. Write clean, tested, maintainable code, and take part in code reviews with the team. Estimate your work, flag risks early, and keep the team informed through planning and regular updates. Contribute to the tools, pipelines, and documentation that make the team faster. Learning and Community (40%) Review code from learners in our game development programs and give clear, encouraging written feedback. Collaborate with our Learning Experience team on tooling that supports our game development curriculum, as the roadmap allows. Join occasional community events, such as game jams and livestreams. Skills and Experience Essential 4+ years of professional software engineering, including hands-on work on shipped or live games. Experience shipping or maintaining a released game or live product as part of a team, working alongside other engineers, designers, and artists. Comfortable with Git-based workflows, code review, and working in an existing codebase. Willingness to mentor early-career game developers by reviewing their code and giving written feedback. Clear written and verbal communication, especially in a remote, asynchrono
Salary Context
Similar Engineering roles on LokerDollar pay around $147.8k/yr (range $1k–1040k/yr, n=626 active listings).
Market context
- UNKNOWNThis listing states no pay. Role median is $147,750/year (n=626 pay-disclosing listings).
- VERIFIEDEndless Access: 1 postings in the last 3 months, 1 all-time on LokerDollar.
- VERIFIEDCompany first seen Oct 24, 2026.
- VERIFIEDThis listing first seen Oct 24, 2026.
- VERIFIEDLast verified live Oct 24, 2026.
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Frequently asked questions
- Is Game Engineer (remote, contract-to-hire, Latin America) at Endless Access a remote job?
- Yes, Game Engineer (remote, contract-to-hire, Latin America) at Endless Access is remote, but limited to candidates in Latin America. Check the listing for location requirements.
- What type of employment is Game Engineer (remote, contract-to-hire, Latin America) at Endless Access?
- This is a full time position.
- How do I apply?
- Click the "Apply" button on this page to go to the official application at Endless Access.
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This employer appears to hire only in certain regions.