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Game Designer

  • Salary not listed
  • Remote-friendly · fits your timezone
  • Posted 3 weeks ago · via Himalayas
Summary shown in Indonesian — English version coming soon.

Full Description

Novakid is a fast-growing online English school for children aged 4–12 and a Learning Games Company with international investors and global ambitions. Novakid is a fast-growing online English school for children aged 4–12 and a Learning Games Company with international investors and global ambitions. Since 2017 we've grown to 4,000+ teachers working with kids in 50+ countries, delivering 4.9 million lessons every year. We're looking for an experienced Game Designer to become an ambassador of fun for kids, create educational games and systems that can compete with Roblox and Brawl Stars for kids' attention. Your job is to make kids want to come back, and to build the systems that keep them coming back. You will… Lead game design in a small cross-functional team building an educational game for kids. Design core loops and moment-to-moment gameplay that are fun first and teach along the way. Own features end to end, from concept to release and post-launch iteration, and be accountable for retention and engagement metrics. Design onboarding and first sessions that hook players and drive early retention. Design and balance the game economy: currencies, sources and sinks, reward curves and progression pacing. Plan live-ops: seasons, events, recurring loops and a sustainable content cadence. Write build-ready GDDs, product specs and flows independently, detailed enough for developers, artists and designers to execute without back-and-forth. Define success metrics before launch, predict feature impact, and read the results with the PM and analysts. Work with the Product Manager on the roadmap and propose features that target specific metrics. Make sure educational goals are met through gameplay by collaborating with academic experts. Use AI tools to move faster, including prompting, voice features (TTS / speech-to-speech) and rapid prototyping. Run and learn from playtests: propose hypotheses for UX research, deconstruct competitors, and turn insights into gameplay improvements. Requirements Must have 3+ years as a Generalist Game Designer, preferably in F2P mobile, with a strong sense of fun and a focus on retention, engagement and onboarding. Hands-on economy design experience: currency sources and sinks, reward curves and balancing. Ability to write GDDs, product specs and flows independently at build-ready detail. Analytics fluency: you know the core F2P metrics, can form hypotheses about a feature's impact, and can read the data after launch. Excellent English (B2+ minimum), as all meetings and documentation are in English. Strong advantage Live-ops experience: seasons, events, recurring loops and content cadence. Experience with EdTech or kids' products. AI fluency: strong prompting skills, experience with TTS or speech-to-speech, and using AI for rapid prototyping. Join us… High autonomy within a cross-functional team of senior specialists from mobile gaming and EdTech. The chance to create holistic game experiences and significant features from scratch. Internal playtesting and UX research support to back your decisions. A product with proven market success and a global user base. Tangible impact: games that positively influence children's lives worldwide. If you're a creative, data-driven game designer who knows how to make things fun, and you're excited about educational games, we'd love to hear from you! We offer… Competitive remuneration Remote work Unlimited holidays Bonuses and stock options Originally posted on Himalayas

Why This Role?

Bergabung dengan perusahaan yang berkembang cepat dengan investor internasional dan ambisi global.

Key Responsibilities

  • Desain loop utama dan gameplay sehari-hari yang menyenangkan dan mendidik.
  • Tanggung jawab fitur dari konsep hingga peluncuran dan iterasi setelah peluncuran.
  • Desain onboarding dan sesi pertama yang menarik pemain dan mendorong retensi awal.
  • Rancang dan seimbangkan ekonomi game: mata uang, sumber dan pengurangan, kurva penghargaan, dan pengaturan progresi.
  • Rencanakan operasi langsung: musim, acara, loop berulang, dan jadwal konten yang berkelanjutan.
  • Tulis dokumen desain game (GDD), spesifikasi produk, dan alur yang siap dibangun dengan detail yang cukup untuk pengembang, seniman, dan des

Requirements

  • Pernah bekerja sebagai Generalist Game Designer selama 3+ tahun, preferensi di F2P mobile.
  • Pernah desain ekonomi game: sumber dan pengurangan mata uang, kurva penghargaan, dan penyeimbangan.
  • Mampu menulis GDD, spesifikasi produk, dan alur dengan detail yang siap dibangun.
  • Fluensi analitik: mengerti metrik F2P inti, membentuk hipotesis tentang dampak fitur, dan membaca data setelah peluncuran.
  • Komunikasi yang baik dan mampu bekerja sama dengan tim.

Required Skills

game designeconomy designproduct managementanalyticscommunication

Indonesia Context

Working Hours Overlap:
Flexible — work your own hours
See remote (USD) vs local pay →
View Original Description from HimalayasShow more

Original description from Himalayas

Novakid is a fast-growing online English school for children aged 4–12 and a Learning Games Company with international investors and global ambitions. Novakid is a fast-growing online English school for children aged 4–12 and a Learning Games Company with international investors and global ambitions. Since 2017 we've grown to 4,000+ teachers working with kids in 50+ countries, delivering 4.9 million lessons every year. We're looking for an experienced Game Designer to become an ambassador of fun for kids, create educational games and systems that can compete with Roblox and Brawl Stars for kids' attention. Your job is to make kids want to come back, and to build the systems that keep them coming back. You will… Lead game design in a small cross-functional team building an educational game for kids. Design core loops and moment-to-moment gameplay that are fun first and teach along the way. Own features end to end, from concept to release and post-launch iteration, and be accountable for retention and engagement metrics. Design onboarding and first sessions that hook players and drive early retention. Design and balance the game economy: currencies, sources and sinks, reward curves and progression pacing. Plan live-ops: seasons, events, recurring loops and a sustainable content cadence. Write build-ready GDDs, product specs and flows independently, detailed enough for developers, artists and designers to execute without back-and-forth. Define success metrics before launch, predict feature impact, and read the results with the PM and analysts. Work with the Product Manager on the roadmap and propose features that target specific metrics. Make sure educational goals are met through gameplay by collaborating with academic experts. Use AI tools to move faster, including prompting, voice features (TTS / speech-to-speech) and rapid prototyping. Run and learn from playtests: propose hypotheses for UX research, deconstruct competitors, and turn insights into gameplay improvements. Requirements Must have 3+ years as a Generalist Game Designer, preferably in F2P mobile, with a strong sense of fun and a focus on retention, engagement and onboarding. Hands-on economy design experience: currency sources and sinks, reward curves and balancing. Ability to write GDDs, product specs and flows independently at build-ready detail. Analytics fluency: you know the core F2P metrics, can form hypotheses about a feature's impact, and can read the data after launch. Excellent English (B2+ minimum), as all meetings and documentation are in English. Strong advantage Live-ops experience: seasons, events, recurring loops and content cadence. Experience with EdTech or kids' products. AI fluency: strong prompting skills, experience with TTS or speech-to-speech, and using AI for rapid prototyping. Join us… High autonomy within a cross-functional team of senior specialists from mobile gaming and EdTech. The chance to create holistic game experiences and significant features from scratch. Internal playtesting and UX research support to back your decisions. A product with proven market success and a global user base. Tangible impact: games that positively influence children's lives worldwide. If you're a creative, data-driven game designer who knows how to make things fun, and you're excited about educational games, we'd love to hear from you! We offer… Competitive remuneration Remote work Unlimited holidays Bonuses and stock options Originally posted on Himalayas

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Remote-friendly · fits your timezone
Source
Salary
Job Type
full time
Location
Remote · Moscow, Russia
Category
Seniority
mid
PostedNew & verified
Oct 1, 2026

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