Senior Gameplay Animator
- Salary not listed
- Remote-friendly · fits your timezone
- Posted 6 days ago · via Himalayas
Create diverse character animations to enhance gameplay experience
Create diverse and compelling character animations to enhance gameplay experience. Develop animations from scratch or manipulate mocap data for in-game animation. Collaborate closely with the Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intentions. Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish.
Why This Role?
Work on Wolcen 2 and Gods, Death, and Reapers within a multicultural team
Key Responsibilities
- Create diverse and compelling character animations to enhance gameplay experience
- Develop animations from scratch or manipulate mocap data for in-game animation
- Collaborate closely with Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intent
- Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish
- Identify and report animation-related issues
- Estimate task time and manage deadlines effectively
Requirements
- 5+ years of experience as an Animator in the video game industry
- Proficiency in Maya and Unreal Engine 5
- Strong teamwork and collaboration abilities
- Deep understanding of body mechanics and aesthetics
- Adaptability, flexibility, and openness to change
- Strong written and verbal English communication skills
Required Skills
Indonesia Context
- Working Hours Overlap:
- Flexible — work your own hours
View Original Description from HimalayasShow more
Original description from Himalayas
Wolcen is looking for a passionate Senior Gameplay Animator interested in working within a multicultural team and with Unreal Engine 5 as we continue developing our next projects (Wolcen 2 and Gods, Death, and Reapers). Wolcen is looking for a passionate Senior Gameplay Animator interested in working within a multicultural team and with Unreal Engine 5 as we continue developing our next projects (Wolcen 2 and Gods, Death, and Reapers). This is a remote position. Please be mindful that we take into consideration only candidates based within European Economical rea. Responsibilities: Create diverse and compelling character animations to enhance gameplay experience. Develop animations from scratch or manipulate mocap data for in-game animation. Collaborate closely with the Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intentions. Identify and report animation-related issues. Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish. Estimate task time and manage deadlines effectively. Actively contribute to promoting a transparent and learning culture within the team. Anticipate production and technical risks and communicate them early to the relevant stakeholders. Requirements: 5+ years of experience as an Animator in the video game industry. Proficiency in Maya and Unreal engine 5 Strong teamwork and collaboration abilities. Deep understanding of body mechanics and aesthetics. Adaptability, flexibility, and openness to change. Ability to give and receive constructive criticism. Innovative problem-solving skills. Strong written and verbal English communication skills. Nice to have: Experience implementing gameplay animation directly in Unreal Engine 5. Experience with Unreal Engine 5 animation layering systems and reusable animation logic. Strong understanding of combat animation, responsiveness, readability, timing and gameplay feel. Experience working with mocap data, including clean-up, editing and adaptation for gameplay. Professional experience developing action games, ARPGs or combat-heavy titles. Experience working autonomously, identifying problems and proposing solutions without requiring detailed direction. Experience collaborating directly with Game Design and Programming to solve animation and gameplay problems. A proactive mindset, with the confidence to experiment, take initiative, learn from mistakes, and iterate quickly based on feedback. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. Originally posted on Himalayas
Market context
- VERIFIEDWolcen Studio: 1 postings in the last 3 months, 1 all-time on LokerDollar.
- VERIFIEDCompany first seen Oct 10, 2026.
- VERIFIEDThis listing first seen Oct 10, 2026.
- VERIFIEDLast verified live Oct 10, 2026.
Not quite right? Similar roles hiring now
See all 5 similar →Opens on Himalayas — you may need 1–2 more clicks to reach the real application.
Frequently asked questions
- Is Senior Gameplay Animator at Wolcen Studio a remote job?
- Yes. Senior Gameplay Animator at Wolcen Studio is a fully remote role open to candidates worldwide.
- What type of employment is Senior Gameplay Animator at Wolcen Studio?
- This is a full time position.
- How do I apply?
- Click the "Apply" button on this page to go to the official application at Wolcen Studio.
Explore related
Market data & reports
Salary & skill-demand research built from our own listings data.
- Skills Remote Employers Ask For in the AI EraMost-named skills in active listings by kind, AI-named skills and the fastest risers. Weekly data.
- Indonesia IT Jobs vs Global Remote (2026)Primary analysis of 2,049 listings: methodology, classification rules, downloadable datasets.
- AI-Skill Demand: Indonesia vs Global Remote (2026)10,000+ postings, taxonomy-first classifier, Wilson CIs, pre-registered before analysis.
- Remote ≠ Remote: The Skills That Open Global Work to Indonesians (2026)12,891 remote listings: the highest-paid coding skills are the most geo-locked for Indonesia-based applicants. CC BY 4.0 aggregate dataset.
- The Compliance Layer of the AI Hiring Stack (2026)6,349 remote listings: 77.2% never state who may apply. Methodology and a CC BY 4.0 aggregate dataset.
- AI in Job Ads: Indonesia vs Global (2026)Global engineering ads naming AI rose from 3.4% to 23% after ChatGPT; Indonesian ads went from 2.2% to 2.8%. 2027 scenarios and a CC BY 4.0 dataset.
- Indonesia Hiring Report: Tech vs Non-TechJob demand by field from aggregate open-job counts — never individual listings.
- Indonesia Salary BenchmarkAggregate salary ranges across roles, with open methodology and dataset.
- Indonesian Remote Work Salary & Demand IndexHow much of the global remote job corpus is open to Indonesia, and what it pays (USD) by role.
- Indonesia Quarterly Labor Market ReportLayoffs, funding, salaries & skills per quarter — open aggregates.
- Remote Market Reports by RoleAuto-generated per role family — skills, seniority, companies, salary.
- Global Remote Salary BenchmarkAnnual salary by role & currency, plus the share of listings open worldwide.
From the blog
- 21% of Remote B2B Seller Listings Reveal Pay – What That Means for Your OutreachOnly 21% of active remote B2B seller jobs show compensation, a signal you can turn into a data‑driven sales pitch.
- Tech Seeker Playbook — What 3,917 Remote Listings Reveal About 2026 StrategyA data‑driven guide for global tech talent: skill demand, pay transparency, and the real value of AI‑focused titles.
- Event Planning Cover Letter Guide: Insights from 3,958 Remote ListingsOnly 21% of 3,958 remote jobs reveal pay—learn how to craft a cover letter that stands out when salaries stay hidden.