Senior Backend Engineer (Golang) - Castle Busters
Develop server-side infrastructure for Castle Busters' competitive multiplayer mode
Design and build the backend architecture to transition Castle Busters from client-authoritative to server-validated competitive gameplay. Implement server-side validation for meta-game elements like currency, upgrades, and progression, ensuring a trusted game state for PvP.
Why This Role?
Be central to the pivotal transition of a high-potential game towards competitive multiplayer.
Key Responsibilities
- Design and implement server-side validation for in-game economies, upgrades, and progression systems.
- Collaborate closely with client developers and game designers throughout the feature lifecycle.
- Develop APIs and player state management systems for integration with the Unity client.
- Ensure server authority for competitive features, centralizing game state management.
Requirements
- Expertise in Go (Golang) programming.
- Experience with server-side game development and architecture.
- Strong understanding of multiplayer game logic and server-client communication.
- Familiarity with Unity game engine and API design.
- Knowledge of game design principles and mechanics.
Required Skills
Indonesia Context
- Working Hours Overlap:
- Flexible — work your own hours
View Original Description from Ashby Job Boards
Original description from Ashby Job Boards
ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This position can be Paris-based or remote. TEAM For this position, you will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. You will be part of the team building Castle Busters, a turn-based multiplayer game, working alongside its client engineers and game designers as a full member of the game team. You will be part of a small group owning the backend that this game needs as its requirements become more specific and demanding. You’ll also be plugged into Voodoo's shared gaming backend platform - the same architecture and patterns that power titles like Mob Control and Block Jam 3D - building on it and contributing back, in close collaboration with the wider backend team. You get the focus and ownership of a dedicated game engineer with the leverage and support of a battle-tested platform behind you. This is a pivotal hire: Castle Busters is moving towards competitive multiplayer, which means moving game logic from the client to the server. You will be central to that transition. ROLE You will design and build the server-side foundation that takes Castle Busters from a client-authoritative game to a competitive, server-validated one. The current game computes everything on the device - progression, economy, and match outcomes alike, which won't hold up for competitive PvP. Your job is to change that. Working closely with client developers and game designers from feature design through delivery, validation and iteration, you will: - Build server-side validation for the metagame - currency, card upgrades, chest opens, and progression - staged by risk, replicating economy and reward logic on the server. - Move toward server authority for competitive features, where game state lives in one place and can be trusted. - Design APIs and player-state management that the Unity client integrates against, and help shape how client and server split responsibilities. The responsibilities are cross-functional, ranging from infrastructure, API design & coding all the way to client-side integration (we are using Golang). To succeed in this role, you will need to have passion for everything you do. You love to write code that scales to millions of users, are skilled at requirements gathering, champion new tech initiatives & leverage existing solutions. PROFILE - 7+ years of backend development experience - Strong knowledge of computer science fundamentals - Extreme fluency in Golang (At least 1 year in a professional environment) - Mastery of SQL and NoSQL - Background in high-scale systems - Understanding of Unix-like environments - Experience working in cross-functional agile teams - Strong analytical skills with a track record of solving complex problems related to scalability, performance, and integration in high-stakes environments. - Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders. - Ability to be self sufficient and work autonomously. - A deep interest in game development is a plus. BENEFITS - Best-in-class compensation - Other benefits according to the country you reside
Salary Context
Similar Engineering roles on LokerDollar pay around $195k/yr (range $13.4k–445k/yr, n=269 active listings).
Hiring at Voodoo.com
Voodoo.com has 14 other active roles on LokerDollar and has been hiring here since Jun 9, 2026 — across Engineering, Design, Data & Analytics.
- Founding Game Artist- Cortex Studio
- Product Data Specialist - Publishing
- Product Data Analyst - Midcore Games
Openness not stated by employer — check the listing
Frequently asked questions
- Is Senior Backend Engineer (Golang) - Castle Busters at Voodoo.com a remote job?
- This role is based in Remote. See the listing for remote/onsite details.
- What type of employment is Senior Backend Engineer (Golang) - Castle Busters at Voodoo.com?
- This is a full time position.
- How do I apply?
- Click the "Apply" button on this page to go to the official application at Voodoo.com.
Explore related
Market data & reports
Salary & skill-demand research built from our own listings data.
- Indonesia IT Jobs vs Global Remote (2026)Primary analysis of 2,049 listings: methodology, classification rules, downloadable datasets.
- AI-Skill Demand: Indonesia vs Global Remote (2026)10,000+ postings, taxonomy-first classifier, Wilson CIs, pre-registered before analysis.
- Remote ≠ Remote: The Skills That Open Global Work to Indonesians (2026)12,891 remote listings: the highest-paid coding skills are the most geo-locked for Indonesia-based applicants. CC BY 4.0 aggregate dataset.
- Indonesia Hiring Report: Tech vs Non-TechJob demand by field from aggregate open-job counts — never individual listings.
- Indonesia Salary BenchmarkAggregate salary ranges across roles, with open methodology and dataset.
- Indonesian Remote Work Salary & Demand IndexHow much of the global remote job corpus is open to Indonesia, and what it pays (USD) by role.
- Indonesia Quarterly Labor Market ReportLayoffs, funding, salaries & skills per quarter — open aggregates.
- Remote Market Reports by RoleAuto-generated per role family — skills, seniority, companies, salary.
- Global Remote Salary BenchmarkAnnual salary by role & currency, plus the share of listings open worldwide.
From the blog
- Crafting Winning Cover Letters for RemoteBoost your chances of landing a remote event planning job with a personalized cover letter. Learn how to write one that stands out.
- Mastering the Remote Event Planner CoverStop sending generic applications. Learn how to tailor your cover letter for high-paying remote roles in 2026 with actionable tips and market data.
- BEST Tech Career in 2026? Salary, GrowthIs the hype around remote tech careers real? We break down the latest global remote job data to help you navigate the job market in 2026.