Skip to main content
Back to Jobs

Maya Software Engineer

Develop Maya pipeline solutions to improve studio workflows and efficiency

Collaborate with top studios using Maya to understand their pipelines and requirements, then build solutions to improve efficiency or functionality. Work with developers, UX designers, QAs, and product owners to identify, troubleshoot, design, and develop product fixes and enhancements. Develop high-quality code, write functional tests, and contribute to technical designs while supporting customer success in VFX, TV, and Games.

Why This Role?

Direct collaboration with global studios using Maya in VFX, TV, and Games

Key Responsibilities

  • Collaborate with studios to understand Maya pipelines and requirements
  • Build solutions to improve efficiency or functionality of customer workflows
  • Troubleshoot and develop product fixes and enhancements with cross-functional teams
  • Develop high-quality code and write functional tests for Maya tools
  • Contribute to technical designs and support customer success in media and entertainment

Requirements

  • 5+ years software engineering and/or production experience
  • Experience developing tools using Maya C++ or Python APIs for Maya
  • Knowledge of game and/or film production pipelines
  • Strong coding proficiency in C++ and Python
  • Experience with AI/ML frameworks or tools like Codex for coding assistance

Required Skills

c++pythonmayaai/mlsoftware-engineeringMaya APIsoftware engineeringpipeline developmenttechnical troubleshooting

Indonesia Context

Working Hours Overlap:
Flexible — work your own hours
See remote (USD) vs local pay →

Keywords

Maya software engineerpipeline developmentVFX toolsC++ Pythonmedia entertainmentAutodesk Consultingremote engineertechnical consulting
View Original Description from The Muse

Original description from The Muse

Job Requisition ID # 26WD99864 Position Overview Autodesk Maya is one of the leading software packages used for content creation by some of the biggest names in VFX, TV, and Games. On the Autodesk Consulting Media and Entertainment Team, we have an exciting opportunity for an exceptional software engineer and subject matter expert to join our growing team, directly supporting our customers in the amazing work they do. As a key member of our team, you will be collaborating directly with our global customers as they develop their tools and workflows around Maya, providing advice and guidance from both a technical and a production perspective. You will be responsible for advising them, diagnosing issues, finding solutions, and developing fixes and enhancements in the product that help them to be successful. Responsibilities Collaborate with top studios using Maya to understand their existing pipelines and requirements, to build solutions, improve efficiency or functionality of those pipelines Work with other developers, user experience designers, QAs, and product owners to identify, troubleshoot, design, and develop product fixes and enhancements Develop high quality code, write functional tests, and collaborate on technical designs Be a member of a fun, collaborative, high-performing team and contribute directly to the success of the Autodesk Consulting M&E Team and our customers Occasional travel to customer sites and Autodesk offices may be required Minimum Qualifications 5+ years software engineering and/or production experience, ideally developing tools and workflows using the Maya C++ or Python APIs utilizing computer graphics algorithms and techniques Demonstrated knowledge of Game and/or Film Production Pipelines Experience and strong coding proficiency with C++ and Python. Strong interpersonal and problem-solving skills, ability to work well in a cross-functional, high-performing team, and communicate highly technical information to customers Strong technical troubleshooting skills Exceptional organizational skills. Comfortable working independently to tackle challenges in a remote working environment. Experience with AI/ML frameworks as well as working with Codex or other similar tools to aid in coding. Fluent in spoken and written English. Preferred Qualifications Experience using or developing within other key Autodesk products. For example: Arnold, 3dsMax, MotionBuilder, Flow Production Tracking, Flow Capture, RV, etc Familiarity with C# or game engines (Unreal or Unity) Learn More About Autodesk Welcome to Autodesk! Amazing things are created every day with our software - from the greenest buildings and cleanest cars to the smartest factories and biggest hit movies. We help innovators turn their ideas into reality, transforming not only how things are made, but what can be made. We take great pride in our culture here at Autodesk - it's at the core of everything we do. Our culture guides the way we work and treat each other, informs how we connect with customers and partners, and defines how we show up in the world. When you're an Autodesker, you can do meaningful work that helps build a better world designed and made for all. Ready to shape the world and your future? Join us! Benefits From health and financial benefits to time away and everyday wellness, we give Autodeskers the best, so they can do their best work. Learn more about our benefits in the U.S. by visiting https://benefits.autodesk.com/ Salary transparency Salary is one part of Autodesk's competitive compensation package. For U.S.-based roles, we expect a starting base salary between $139,000 and $249,260. Offers are based on the candidate's experience and geographic location, and may exceed this range. In addition to base salaries, our compensation package may include annual cash bonuses, commissions for sales roles, stock grants, and a comprehensive benefits package. Sales Careers Working in sales at Autodesk allows you to build meaningful relationshi

Salary Context

Similar Engineering roles on LokerDollar pay around $170k/yr (range $11.194k–999.999k/yr, n=491 active listings).

Hiring at Autodesk

Autodesk has 24 other active roles on LokerDollar and has been hiring here since May 7, 2026 — across Engineering, Marketing.

View all Autodesk openings →
Track this application + get a follow-up reminder

Free account · no credit card · Log in

Pro $9/mo · unlimited applies + AI resume

Remote-friendly · fits your timezone
Company
Autodesk
Source
The Muse
Salary
Job Type
full time
Location
Remote · Open worldwide
Category
Seniority
senior
PostedFresh
Jul 23, 2026

Share this job

Help a friend find their next remote role.

Frequently asked questions

Is Maya Software Engineer at Autodesk a remote job?
Yes. Maya Software Engineer at Autodesk is a fully remote role open to candidates worldwide.
What is the salary for Maya Software Engineer at Autodesk?
The listed pay range for this role is $11.583k–20.772k/mo.
What type of employment is Maya Software Engineer at Autodesk?
This is a full time position.
How do I apply?
Click the "Apply" button on this page to go to the official application at Autodesk.

Explore related

Market data & reports

Salary & skill-demand research built from our own listings data.

From the blog

Track this application + get a follow-up reminder

Free account · no credit card · Log in

Pro $9/mo · unlimited applies + AI resume