Game Developer
- $25–70/hr
- Remote-friendly · fits your timezone
- Posted 2 days ago · via Himalayas
Build small-scale game projects to train next-generation AI systems
Design and build small-scale game projects or interactive scenes in a major game engine to serve as assessment tasks. Integrate realistic gameplay bugs and multifaceted feature challenges that require thorough playtesting and analysis. Draft clear task briefs and create comprehensive reference solutions with defined success criteria. Conduct end-to-end playtesting to guarantee reliability and solvability of each assignment.
Why This Role?
Direct impact on how AI agents learn to analyze, play, and develop games
Key Responsibilities
- Design and build small-scale game projects or interactive scenes in a major game engine
- Integrate realistic gameplay bugs requiring thorough playtesting and on-screen analysis
- Develop multifaceted gameplay feature challenges relying on multiple in-game systems
- Draft clear and concise briefs emulating instructions from players, designers, or producers
- Create comprehensive reference solutions including bug fixes and feature implementations
- Define detailed success criteria including input sequences, expected visual outcomes, and verifiable in-game states
Requirements
- Demonstrated experience in game development (AAA, indie, solo, or serious hobby)
- Portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam, or shipped title)
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal)
- Comfort with engine scripting languages (C#, GDScript, C++, or Blueprints)
- Proven ability to identify and resolve gameplay issues through iterative playtesting
- Strong written communication skills for drafting precise task instructions and acceptance criteria
Required Skills
Indonesia Context
- Working Hours Overlap:
- Flexible — work your own hours
View Original Description from HimalayasShow more
Original description from Himalayas
Role Title: Game Developer Role Type: Contract Location: Remote In this role, you'll apply your expertise to help train next-generation AI systems. Role Title: Game Developer Role Type: Contract Location: Remote In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate. Scope of Work Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks. Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve. Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics. Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers. Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment. Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states. Conduct end-to-end playtesting of each task to guarantee reliability and solvability. Preferred Qualifications Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts. A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills. Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities. Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic. Proven ability to identify and resolve gameplay issues through iterative playtesting. Strong written communication skills for drafting precise task instructions and acceptance criteria. Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus. Compensation Structure Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week. Originally posted on Himalayas
Salary Context
Similar Design roles on LokerDollar pay around $126k/yr (range $5.3k–364k/yr, n=67 active listings).
Hiring at Xperteez Technology
Xperteez Technology has 66 other active roles on LokerDollar and has been hiring here since Oct 8, 2026 — across Design, Data & Analytics, Operations.
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Market context
- VERIFIEDStated pay is 22% below the role median of $125,980/year (n=67 pay-disclosing listings).
- VERIFIEDXperteez Technology: 67 postings in the last 3 months, 67 all-time on LokerDollar.
- VERIFIEDCompany first seen Oct 8, 2026.
- VERIFIEDThis listing first seen Oct 14, 2026.
- VERIFIEDLast verified live Oct 14, 2026.
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Frequently asked questions
- Is Game Developer at Xperteez Technology a remote job?
- Yes. Game Developer at Xperteez Technology is a fully remote role open to candidates worldwide.
- What is the salary for Game Developer at Xperteez Technology?
- The listed pay range for this role is $25–70/hr.
- What type of employment is Game Developer at Xperteez Technology?
- This is a full time position.
- How do I apply?
- Click the "Apply" button on this page to go to the official application at Xperteez Technology.
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