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Freelance Sound Designer (Project Based) - Fully Remote

  • Salary not listed
  • Remote-friendly · fits your timezone
  • Posted yesterday · via Himalayas
Summary shown in Indonesian — English version coming soon.

Full Description

Softgames is looking for a Freelance Sound Designer(Project Based) to create the music and sound effects for a new, unannounced free-to-play casual game. Softgames is looking for a Freelance Sound Designer (Project Based) to create the music and sound effects for a new, unannounced free-to-play casual game. The game is a bright, relaxing island world where players combine items, help customers and build a place of their own. It ships on Facebook Instant Games, the web and mobile, so the audio has to sound great on phone speakers and stay light on download size. The project starts with an initial audio package covering the soundtrack and core sound effects library. Further packages for new content may be commissioned separately as the game evolves. Each package is scoped and quoted individually. Your Deliverables: Sonic identity: a warm, upbeat, relaxing sound that players are happy to leave on Soundtrack: main theme, seamless gameplay loops for the board and building areas, and short stingers for level-ups, completions and story moments Core sound effects library: UI and menus, item interactions, rewards and currencies, building and decorating, customer orders, and ambience Feedback sounds that scale with progression, so higher-tier items and bigger rewards feel bigger Variations for frequent sounds, so they stay pleasant after thousands of plays Game-ready delivery: clean loops, consistent loudness, clear naming, and formats and compression suited to web and mobile Agreed revision rounds based on our brief, references and in-game review What we are looking for: A portfolio of shipped games where you created both the music and the sound effects Experience with casual, mobile or web games, and a feel for the tactile feedback the genre depends on A strong ear for warm, light-hearted styles such as acoustic, playful orchestral or relaxed tropical Proven delivery of game-ready audio: seamless loops, variations, consistent loudness, and mixes that hold up on small speakers Comfort working within file-size and memory budgets, including compressed web and mobile formats The ability to turn a written brief and reference tracks into finished audio within agreed revision rounds Clear written English and reliable async communication Nice to Have: Experience with merge, match-3, decoration or other casual puzzle games Delivering audio for Unity, Unity WebGL or HTML5 games Adaptive or layered music that responds to game state Short character vocalisations or non-verbal voice sounds Audio for live-ops content such as seasonal events Familiarity with Facebook Instant Games or browser audio constraints such as autoplay rules The Engagement: Freelance and project-based. You work independently, set your own schedule, and use your own equipment, software and libraries. Fixed-fee quote per package. Any follow-up packages are commissioned and quoted separately, with no obligation on either side. A dedicated point of contact, clear briefs and references, and consolidated feedback. The chance to define the sound of a new game from its first playable builds. Rights and Originality: All work must be original, with no uncleared samples. Please disclose any use of AI tools. We acquire exclusive, unlimited, worldwide usage rights to all deliverables (full buyout). Music must be free of collecting-society claims. An NDA is required, as the game is unannounced. Requirements SOFTGAMES is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “ Bubble Shooter Pro” became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together. SOFTGAMES is a remote first company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to

Why This Role?

Proyek ini memungkinkan Anda untuk berkontribusi pada permainan baru yang menarik dan menenangkan.

Key Responsibilities

  • Buat identitas suara yang hangat, cerah, dan menenangkan.
  • Buat soundtrack utama, loop permainan yang lancar, dan efek suara untuk interaksi UI, item, dan pelanggan.
  • Pastikan audio siap untuk permainan dengan loop yang bersih, volume yang konsisten, dan format yang sesuai untuk web dan mobile.
  • Kerjakan revisi berdasarkan brief, referensi, dan ulasan dalam permainan.
  • Buat variasi untuk suara yang sering diputar agar tetap menyenangkan setelah ribuan kali diputar.

Requirements

  • Portofolio permainan yang sudah dirilis di mana Anda membuat musik dan efek suara.
  • Pengalaman dengan permainan casual, mobile, atau web, dan pemahaman tentang feedback taktil yang penting dalam genre ini.
  • Kemampuan untuk mengirimkan audio yang siap untuk permainan dengan loop yang lancar, variasi, volume yang konsisten, dan campuran yang bagus
  • Kenyamanan bekerja dalam batasan ukuran file dan memori, termasuk format kompresi web dan mobile.
  • Kemampuan untuk mengubah brief tertulis dan trek referensi menjadi audio yang selesai dalam ronde revisi yang disetujui.

Required Skills

sound designmusic compositiongame audioaudio engineering

Indonesia Context

Working Hours Overlap:
Flexible — work your own hours
See remote (USD) vs local pay →
View Original Description from HimalayasShow more

Original description from Himalayas

Softgames is looking for a Freelance Sound Designer(Project Based) to create the music and sound effects for a new, unannounced free-to-play casual game. Softgames is looking for a Freelance Sound Designer (Project Based) to create the music and sound effects for a new, unannounced free-to-play casual game. The game is a bright, relaxing island world where players combine items, help customers and build a place of their own. It ships on Facebook Instant Games, the web and mobile, so the audio has to sound great on phone speakers and stay light on download size. The project starts with an initial audio package covering the soundtrack and core sound effects library. Further packages for new content may be commissioned separately as the game evolves. Each package is scoped and quoted individually. Your Deliverables: Sonic identity: a warm, upbeat, relaxing sound that players are happy to leave on Soundtrack: main theme, seamless gameplay loops for the board and building areas, and short stingers for level-ups, completions and story moments Core sound effects library: UI and menus, item interactions, rewards and currencies, building and decorating, customer orders, and ambience Feedback sounds that scale with progression, so higher-tier items and bigger rewards feel bigger Variations for frequent sounds, so they stay pleasant after thousands of plays Game-ready delivery: clean loops, consistent loudness, clear naming, and formats and compression suited to web and mobile Agreed revision rounds based on our brief, references and in-game review What we are looking for: A portfolio of shipped games where you created both the music and the sound effects Experience with casual, mobile or web games, and a feel for the tactile feedback the genre depends on A strong ear for warm, light-hearted styles such as acoustic, playful orchestral or relaxed tropical Proven delivery of game-ready audio: seamless loops, variations, consistent loudness, and mixes that hold up on small speakers Comfort working within file-size and memory budgets, including compressed web and mobile formats The ability to turn a written brief and reference tracks into finished audio within agreed revision rounds Clear written English and reliable async communication Nice to Have: Experience with merge, match-3, decoration or other casual puzzle games Delivering audio for Unity, Unity WebGL or HTML5 games Adaptive or layered music that responds to game state Short character vocalisations or non-verbal voice sounds Audio for live-ops content such as seasonal events Familiarity with Facebook Instant Games or browser audio constraints such as autoplay rules The Engagement: Freelance and project-based. You work independently, set your own schedule, and use your own equipment, software and libraries. Fixed-fee quote per package. Any follow-up packages are commissioned and quoted separately, with no obligation on either side. A dedicated point of contact, clear briefs and references, and consolidated feedback. The chance to define the sound of a new game from its first playable builds. Rights and Originality: All work must be original, with no uncleared samples. Please disclose any use of AI tools. We acquire exclusive, unlimited, worldwide usage rights to all deliverables (full buyout). Music must be free of collecting-society claims. An NDA is required, as the game is unannounced. Requirements SOFTGAMES is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “ Bubble Shooter Pro” became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together. SOFTGAMES is a remote first company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to

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Remote-friendly · fits your timezone
Company
SOFTGAMES
Source
Job Type
full time
Location
Remote · Berlin, Germany
Category
Seniority
mid
PostedNewNew & verified
Oct 20, 2026

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