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3D Generalist (Talent Pool)

  • Salary not listed
  • Remote-friendly · fits your timezone
  • Posted today · via Himalayas

Produce hyper-realistic product ads using 3ds Max and Vray for Grip platform

Work on all facets of the 3D pipeline including modeling, texturing, lighting, liquid simulation, render management, and basic compositing. Perform quality control of tracking and match moving files, integrate 3D elements into live footage, and troubleshoot technical issues. Meet project deadlines while maintaining high quality and staying updated with industry trends.

Why This Role?

Work on Grip, INDG's end-to-end content automation platform that generates infinite ad variations using CGI and generative AI

Key Responsibilities

  • Model, texture, light, and simulate liquids for product advertising projects
  • Manage renders and perform basic compositing of 3D elements
  • Integrate 3D assets into live-action footage and ensure tracking accuracy
  • Troubleshoot technical issues across the 3D pipeline and communicate with VFX supervisors
  • Prioritize tasks to balance quality with tight project deadlines
  • Stay current with industry tools and techniques in shading, lighting, and simulation

Requirements

  • 5-7 years of experience as a 3D Generalist in product advertising
  • Expertise in shading, lighting, and rendering using 3ds Max and Vray
  • Proven portfolio demonstrating strong 3D shading and lighting skills
  • Experience with liquid simulation tools such as Phoenix FD or Tyflow
  • Proficiency in After Effects, Nuke, or Photoshop for post-production
  • Ability to integrate 3D elements into live-action footage

Required Skills

3d-modelingtexturinglightingrendering3ds-maxvray3ds Maxshadingliquid simulation

Indonesia Context

Working Hours Overlap:
Flexible — work your own hours
See remote (USD) vs local pay →
View Original Description from HimalayasShow more

Original description from Himalayas

Please note, this listing is not for an immediate open position but for our Talent Pool 3D Generalists. Please note, this listing is not for an immediate open position but for our Talent Pool 3D Generalists. We are experiencing exciting growth and as such we are seeking a 3D Generalist with a minimum of 5-7 years of experience and an extensive background specifically in product advertising only to join Grip. The ideal candidate should demonstrate significant expertise in shading and lighting using 3ds Max and Vray , and be capable of rendering hyper-realistic products. What’s Grip? As INDG 's software branch, Grip is an end-to-end content automation platform that generates infinite ad variations by combining CGI, rule-based generative AI, and post-production into an easy-to-use automated content generation platform that transforms master ad creatives into endless variations—empowering brands to scale content production globally without compromising on quality or brand consistency. Grip works by taking master content supplied by brands or their agencies and converting it into a deeply modular configurator. This allows marketers to create their own visual adaptations and variations effortlessly, saving millions in production costs while maintaining brand consistency. What will you be doing? Work on all facets of 3D pipeline on multiple projects with tight deadlines, includes modeling, texturing, lighting, liquid simulation, render management and basic compositing. Quality control of tracking and matching moving files. Integrate 3D elements in real live footage. Communicate effectively with team members, VFX supervisors and Project Managers. Troubleshoot and problem-solve any technical issues that may arise. Meet project deadlines and milestones. Stay up to date with the latest industry trends and technologies. Requirements Would be amazing if you are/have: Phoenix fd or similar simulation software, Tyflow or similar, After Effects or Nuke, and Photoshop. Proven experience as a 3D generalist with a robust portfolio. Strong knowledge of shading, lighting and rendering, with a good knowledge in liquid simulation. Familiar with the process of integrating 3D elements in live-action footage. At least one working example that shows a strong sense of 3D (shading and lighting). Must be able to balance quality with the project's time frame. Effective planning and prioritization of multiple tasks, with problem-solving skills. Exceptional attention to detail and a critical eye for visual quality. Effective at taking direction, asking questions, and learning through observation. Quick learning ability for new processes and technology. Excellent (English) communication skills. Working at Grip At Grip, we believe whatever you give your full attention becomes worthwhile. We choose to focus our attention on developing and utilizing technology to create beautiful images and videos. Because we’re doing something we care about, working here isn’t merely a means to an end; it’s our life. Our team comprises learners and doers from over 50 countries, representing a wide range of backgrounds, identities, experiences, and perspectives. We don’t just allow remote work; we fully embrace it. We’re committed to excellence, and we’re always looking for more people who want to focus their care and attention on making beauty scalable through technology. The procedure If you’re ready to bring your powers to a role where you can make a difference, we want to hear from you. Send your resume and portfolio in English via the link provided. If you have questions, contact our Recruitment Department at . After reviewing your application, if there’s a potential fit, a member of our recruitment team will be in touch with you. INDG Grip handles and uses personal data of job applicants in line with its Recruitment Privacy Policy . Originally posted on Himalayas

Salary Context

Similar Design roles on LokerDollar pay around $126k/yr (range $5.3k–364k/yr, n=71 active listings).

Hiring at INDG

INDG has 2 other active roles on LokerDollar and has been hiring here since May 26, 2026 — across Design, Video & Media.

View all INDG openings →

Market context

  • UNKNOWNThis listing states no pay. Role median is $125,980/year (n=71 pay-disclosing listings).
  • VERIFIEDINDG: 3 postings in the last 3 months, 4 all-time on LokerDollar.
  • VERIFIEDCompany first seen May 26, 2026.
  • VERIFIEDThis listing first seen Oct 17, 2026.
  • VERIFIEDLast verified live Oct 17, 2026.

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This listing is sourced from Himalayas, with the company profile and full details on this page. The one thing we can't auto-confirm is whether this specific apply link opens cleanly — it usually does, so go ahead and try it. Check back later if it doesn't load.

Remote-friendly · fits your timezone
Company
INDG
Source
Job Type
full time
Location
Remote · Gothenburg, Sweden
Category
Seniority
senior
PostedNewNew & verified
Oct 16, 2026

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Frequently asked questions

Is 3D Generalist (Talent Pool) at INDG a remote job?
Yes. 3D Generalist (Talent Pool) at INDG is a fully remote role open to candidates worldwide.
What type of employment is 3D Generalist (Talent Pool) at INDG?
This is a full time position.
How do I apply?
Click the "Apply" button on this page to go to the official application at INDG.

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