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Member of Technical Staff (Software Engineer, Design System)

Build core design system primitives for web, iOS, Android, macOS, and Windows

Design and build reusable UI components like overlays, inputs, and navigation that serve as the foundation for all Perplexity products across platforms. Work on the design token pipeline to ensure visual consistency and translate Figma designs into typed, testable, documented components. Migrate product teams to shared primitives while maintaining accessibility, supporting teams through documentation and on-call rotation.

Why This Role?

Direct collaboration with design on the visual and interaction language of a company-wide design system

Key Responsibilities

  • Design and build core UI primitives such as overlays, inputs, navigation, and feedback with stable APIs
  • Author, generate, and publish design tokens across web, iOS, Android, macOS, and Windows platforms
  • Partner with design to translate Figma systems into typed, testable, and documented React components
  • Migrate product surfaces from custom implementations to shared design system components without breaking functionality
  • Build accessible components by default with keyboard, focus, contrast, and screen reader support
  • Support consuming teams through documentation, visual regression testing, and on-call participation

Requirements

  • 4+ years of production frontend engineering experience
  • Experience building design systems, component libraries, or shared UI platforms
  • Strong proficiency in React and TypeScript
  • Solid CSS skills
  • Working knowledge of accessibility standards (WCAG, ARIA patterns, assistive technology)

Required Skills

reacttypescriptcssfigmaaccessibilityDesign TokensComponent Architecture
View Original Description from Ashby Job Boards

Original description from Ashby Job Boards

Perplexity is looking for a frontend engineer to build the design system behind every Perplexity product. It is the component library and design language shared across web, iOS, Android, macOS, and Windows – the primitives, tokens, and interaction patterns that every product team builds on top of. Its users are internal, spanning product teams and a broad range of contributors across the company. The components you build become the foundation all of them rely on. You will develop component APIs that hold up across dozens of consuming surfaces and are easy for other teams to adopt correctly, contribute to the token pipeline that keeps five platforms visually consistent, and maintain a high bar for interaction quality and accessibility. Tech Stack: React · TypeScript · CSS · Design Tokens WHAT YOU'LL DO - Design and build core primitives – overlays, inputs, navigation, feedback – with APIs that stay coherent as consumers multiply - Work across the design-token pipeline – authoring, generation, and per-platform publishing across web, iOS, Android, macOS, and Windows - Partner directly with design on the design language itself, translating Figma systems into typed, testable, documented components - Migrate product surfaces off bespoke implementations onto shared primitives without breaking them - Build accessible components by default – keyboard, focus, contrast, screen readers – backed by automated coverage - Support consuming teams through docs, visual regression coverage, and on-call rotation WHAT WE'RE LOOKING FOR - 4+ years building production frontend; experience with a design system, component library, or shared UI platform is a plus - Interest in building reusable components - Strong React and TypeScript, and CSS - Working accessibility knowledge (WCAG, ARIA patterns, assistive tech) - Comfort collaborating closely with designers on the visual and interaction language

Salary Context

Similar Design roles on LokerDollar pay around $210k/yr (range $82k–405k/yr, n=59 active listings).

Hiring at Perplexity

Perplexity has 20 other active roles on LokerDollar and has been hiring here since Jul 29, 2026 — across Design, Marketing, Sales & Business Development, Video & Media.

View all Perplexity openings →

Openness not stated by employer — check the listing

Company
Perplexity
Salary
$220k–405k/yr
See remote (USD) vs local pay →
Job Type
full time
Location
San Francisco, USA · Remote
Category
Seniority
senior
PostedVerified
Aug 11, 2026

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Frequently asked questions

Is Member of Technical Staff (Software Engineer, Design System) at Perplexity a remote job?
This role is based in Remote. See the listing for remote/onsite details.
What is the salary for Member of Technical Staff (Software Engineer, Design System) at Perplexity?
The listed pay range for this role is $220k–405k/yr.
What type of employment is Member of Technical Staff (Software Engineer, Design System) at Perplexity?
This is a full time position.
How do I apply?
Click the "Apply" button on this page to go to the official application at Perplexity.

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