Gameplay Engineer (part time, remote contract)
Prototype gameplay mechanics and refine AI systems for a Metroidvania
Work across gameplay, AI, UI, and internal dev tools to prototype and iterate on core features for a light-hearted single-player indie Metroidvania. Collaborate closely with the Game Director to translate concepts into fluid, intuitive mechanics. Write clean, maintainable C++ code designed for fast-paced iteration and help scope gameplay elements while advising on technical architecture and efficient implementation.
Why This Role?
Genuine flexibility with laid-back hours and open collaborative team structure
Key Responsibilities
- Prototype and iterate on core gameplay mechanics across gameplay, AI, UI, and dev tools
- Collaborate with the Game Director to translate concepts into fluid, intuitive mechanics
- Write clean, maintainable C++ code for fast-paced iteration
- Help scope gameplay elements and advise on technical architecture and efficient implementation
Requirements
- 3+ years of professional experience using C++ within Unreal Engine
- At least 1 released title
- Strong problem-solving and debugging skills
- Great intuitive feel for gameplay mechanics
Required Skills
Indonesia Context
- Working Hours Overlap:
- Flexible — work your own hours
View Original Description from LinkedIn
Original description from LinkedIn
Sparrowhawk Games is seeking a versatile part-time engineer to help build a light-hearted, single-player indie Metroidvania. Led by a UK industry veteran with 20 years of experience, we are spending the next six months expanding an existing early prototype into a robust proof-of-concept focused on joyous, feel-good mechanics. **The Role** This paid contract is ideal for an experienced developer seeking reduced working hours, or someone looking to take on a creative side project. You will work directly with the Game Director to rapidly prototype gameplay mechanics, refine AI systems, and lay a solid technical foundation. **Responsibilities** - Work across gameplay, AI, UI, and internal dev tools to prototype and iterate on core features. - Collaborate closely with the Game Director to translate concepts into fluid, intuitive mechanics. - Write clean, maintainable C++ code designed for fast-paced iteration. - Help scope gameplay elements and advise on technical architecture and efficient implementation. **Requirements** - **3+ years** of professional experience using C++ within Unreal Engine. - At least 1 released title. - Strong problem-solving, debugging skills, and a great intuitive feel for gameplay mechanics. **Nice to Have** - Degree in Computer Science or Software Engineering - Experience setting up or maintaining Perforce servers. **What We Offer** - **Genuine Flexibility:** A laid-back work environment with heaps of freedom around working hours and an open, collaborative team structure - **No-Nonsense Direction:** Scope-conscious planning, with a detailed concept in place, we’re focused on eliminating wasted work and unnecessary overhead. - **Inclusive Culture:** We are part time only to enable those with ailments or other commitments to balance their working lives
Salary Context
Similar Engineering roles on LokerDollar pay around $170k/yr (range $855–1000k/yr, n=709 active listings).
Openness not stated by employer — check the listing
Frequently asked questions
- Is Gameplay Engineer (part time, remote contract) at Sparrowhawk Games a remote job?
- Yes. Gameplay Engineer (part time, remote contract) at Sparrowhawk Games is a fully remote role open to candidates worldwide.
- What type of employment is Gameplay Engineer (part time, remote contract) at Sparrowhawk Games?
- This is a part time position.
- How do I apply?
- Click the "Apply" button on this page to go to the official application at Sparrowhawk Games.
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