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Gameplay Engineer (part time, remote contract)

Prototype gameplay mechanics and refine AI systems for a Metroidvania

Work across gameplay, AI, UI, and internal dev tools to prototype and iterate on core features for a light-hearted single-player indie Metroidvania. Collaborate closely with the Game Director to translate concepts into fluid, intuitive mechanics. Write clean, maintainable C++ code designed for fast-paced iteration and help scope gameplay elements while advising on technical architecture and efficient implementation.

Why This Role?

Genuine flexibility with laid-back hours and open collaborative team structure

Key Responsibilities

  • Prototype and iterate on core gameplay mechanics across gameplay, AI, UI, and dev tools
  • Collaborate with the Game Director to translate concepts into fluid, intuitive mechanics
  • Write clean, maintainable C++ code for fast-paced iteration
  • Help scope gameplay elements and advise on technical architecture and efficient implementation

Requirements

  • 3+ years of professional experience using C++ within Unreal Engine
  • At least 1 released title
  • Strong problem-solving and debugging skills
  • Great intuitive feel for gameplay mechanics

Required Skills

unreal enginec++gameplay developmentai systemsprototypegameplay prototypingtechnical architecture

Indonesia Context

Working Hours Overlap:
Flexible — work your own hours
See remote (USD) vs local pay →
View Original Description from LinkedIn

Original description from LinkedIn

Sparrowhawk Games is seeking a versatile part-time engineer to help build a light-hearted, single-player indie Metroidvania. Led by a UK industry veteran with 20 years of experience, we are spending the next six months expanding an existing early prototype into a robust proof-of-concept focused on joyous, feel-good mechanics. **The Role** This paid contract is ideal for an experienced developer seeking reduced working hours, or someone looking to take on a creative side project. You will work directly with the Game Director to rapidly prototype gameplay mechanics, refine AI systems, and lay a solid technical foundation. **Responsibilities** - Work across gameplay, AI, UI, and internal dev tools to prototype and iterate on core features. - Collaborate closely with the Game Director to translate concepts into fluid, intuitive mechanics. - Write clean, maintainable C++ code designed for fast-paced iteration. - Help scope gameplay elements and advise on technical architecture and efficient implementation. **Requirements** - **3+ years** of professional experience using C++ within Unreal Engine. - At least 1 released title. - Strong problem-solving, debugging skills, and a great intuitive feel for gameplay mechanics. **Nice to Have** - Degree in Computer Science or Software Engineering - Experience setting up or maintaining Perforce servers. **What We Offer** - **Genuine Flexibility:** A laid-back work environment with heaps of freedom around working hours and an open, collaborative team structure - **No-Nonsense Direction:** Scope-conscious planning, with a detailed concept in place, we’re focused on eliminating wasted work and unnecessary overhead. - **Inclusive Culture:** We are part time only to enable those with ailments or other commitments to balance their working lives

Salary Context

Similar Engineering roles on LokerDollar pay around $170k/yr (range $855–1000k/yr, n=709 active listings).

Iklan

Openness not stated by employer — check the listing

Source
Job Type
part time
Location
Remote · Open worldwide
Category
Seniority
mid
PostedFresh
Aug 25, 2026

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Frequently asked questions

Is Gameplay Engineer (part time, remote contract) at Sparrowhawk Games a remote job?
Yes. Gameplay Engineer (part time, remote contract) at Sparrowhawk Games is a fully remote role open to candidates worldwide.
What type of employment is Gameplay Engineer (part time, remote contract) at Sparrowhawk Games?
This is a part time position.
How do I apply?
Click the "Apply" button on this page to go to the official application at Sparrowhawk Games.

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