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Animation Technical Artist - Rigging & Pipelines (Remote)

Build robust character rigs for AAA animation pipelines

Support rigging, animation systems, tooling, and real-time pipelines on AAA projects. Work with animators, designers, and engineers to build robust rigs and maintain animation workflows. Operate in a hybrid/remote environment across APAC, Malaysia, and Indonesia, contributing to technical art and engineering integration.

Why This Role?

Work on AAA projects with technical art and engineering integration across APAC regions

Key Responsibilities

  • Build robust character rigs for animation and gameplay systems
  • Develop and maintain animation pipelines and tooling for real-time workflows
  • Collaborate with animators to refine rig functionality and usability
  • Partner with engineers to integrate rigs into game engines and animation systems
  • Support tooling improvements that streamline animation and rigging processes

Requirements

  • Experience with character rigging for AAA or high-end projects
  • Proficiency in animation systems and real-time pipeline integration
  • Knowledge of tooling development for animation workflows
  • Ability to collaborate with animators, designers, and engineers
  • Experience working in hybrid or remote environments across APAC regions

Required Skills

rigginganimationpipelinegame-developmentcollaborationanimation systemspipeline developmenttoolingtechnical art

Indonesia Context

Working Hours Overlap:
Flexible — work your own hours
See remote (USD) vs local pay →
View Original Description from JoobleShow more

Original description from Jooble

...art and engineering on AAA projects. The role supports rigging, animation systems, tooling, and real-time pipelines within a hybrid/ remote environment across APAC, Malaysia, and Indonesia. You will work with animators, designers, and engineers to build robust rigs,...

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Remote-friendly · fits your timezone
Source
Salary
Job Type
full time
Location
Remote · Dublin, Ireland
Seniority
mid
Posted
Sep 14, 2026

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