Staff Product Designer
Design interaction patterns for a social music app
You'll own interaction craft, set the design bar, and define work for a social music app, designing signature patterns and building a flexible design system.
Why This Role?
Founding-stage equity and competitive compensation
Key Responsibilities
- Design signature interaction patterns for the product
- Turn feature concepts into scalable UX and production-quality interfaces
- Build and own a flexible design system
- Prototype early and often to test ambitious bets
- Own interaction quality across iOS and Android
Requirements
- 6+ years designing consumer apps or software
- Depth in interaction and motion design
- Systems thinking with design system experience
- Fluency in Figma and prototyping tools
- Attention to detail and self-directed work style
Required Skills
Indonesia Context
- Working Hours Overlap:
- Flexible — work your own hours
Keywords
View Original Description from Ashby Job Boards
Original description from Ashby Job Boards
GRAI is a social music app out of Warsaw, still in alpha. We're building new ways to listen and respond through music — the social parts, the ones that only happen when there are people on both ends. This is a Staff-level, hands-on role. You'll own the interaction craft at the core of the product, set the bar as the team grows, and have a huge amount of room to define work almost nobody has done before. WHAT YOU'D DO - Design the signature interaction patterns at the heart of the product, and use motion to make sticky flows feel clear and alive. - Turn rough feature concepts into scalable UX and finished, production-quality interfaces. - Build and own a flexible design system that keeps prototyping and iteration fast as we scale. - Prototype early and often, so we can test big, ambitious bets before committing engineering to them. - Own interaction quality end to end across iOS, Android — states, transitions, haptics, the +-2px stuff. - Act as the bridge between design and engineering, and set the craft bar for the designers who come after you. PROBABLY A FIT IF - 6+ years designing consumer apps, products, or software. Consumer social is a strong plus. - Real depth in interaction and motion design: you take a flow from concept to polished, production-ready yourself. - Systems thinking with receipts — you've built or owned a design system a real team relied on. - Fluent in Figma and hands-on with any prototyping tool (or code). Motion tooling like After Effects or Rive is a plus. - Obsessive about detail: you sweat the transition, the haptic, the pixel. - Self-directed. You set direction in ambiguity instead of waiting for a spec. NICE EXTRAS - 3D, advanced motion, or generative AI tooling in your kit. - Strong opinions on music, culture, and where taste is heading. WHAT WE OFFER - Competitive Full-Time Rate: Competitive compensation based on a 40-hour work week, paid monthly. - Founding-Stage Equity: You’re joining a tight team at the alpha stage. We offer meaningful stock options so you have real skin in the game and share directly in the upside of what we build. - Remote & Autonomy: This is a full-time commitment (40 hours/week) where you have the freedom to build your own daily schedule. Our preferred location for this role is Poland. However, if you are currently based outside of Poland, we are happy to support your relocation or discuss a fully remote option. - Rest & Recharge: High-output work requires real downtime. We offer 26 business days of paid time off per year, plus 5 days off and Polish public holidays.
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Frequently asked questions
- Is Staff Product Designer at GRAI a remote job?
- This role is based in Remote. See the listing for remote/onsite details.
- What type of employment is Staff Product Designer at GRAI?
- This is a full time position.
- How do I apply?
- Click the "Apply" button on this page to go to the official application at GRAI.
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