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Freelance Rive Animator for Lootbox Animation
Create a Rive lootbox animation with interactive elements and tier-based reveals
Design and develop an engaging Rive animation for a lootbox system, featuring interactive elements and visual cues for different item tiers. Deliver a final, integrable animation file.
Why This Role?
Provide creative input on asset design and build a Rive animation inspired by a fish app gacha system
Required Skills
Keywords
View Original Description from Contra
Original description from Contra
Overview We are seeking a skilled Rive animator to create a dynamic and engaging lootbox animation. The ideal candidate will have experience in creating animations that are both visually appealing and functional, ensuring a smooth user experience. Deliverables Design and develop a lootbox animation using Rive. Ensure the animation is both visually appealing and functional. Collaborate with the team to ensure the animation aligns with the project goals. Provide a final animation file that is easily integrable into our platform. Details We're still trying to iron out the details but the feel loosely inspired by this but also remain, hopefully, technically lean and feasible: We're building an app where the main character is a fish, so most of our assets are ocean/sea oriented. We're building a gacha system for our simple app, so when users purchase a chest, it randomly awards them an accessory for the fish in different tiers (1 star, 2 star, 3 star, 4 star, 5 star) so we're envisioning something like: A chest that starts idle Users tap the chest and it starts to shake Maybe bubbles start to appear on tap A light of the corresponding color appears in the background (e.g on one tap it might be a common gray bg light, 2nd tap common gray, 3rd tap uncommon blue, 4th tap an epic colored purple) Accessory is revealed We have two SVGs (both auto Image Traced using Adobe Illustrator), one is our preferred chest (a clam) and one is a more basic one. Would love your insight to build such a thing.
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